Third Street in Seven Stud
Pro Poker Tips - Perry Friedman
For those of you who are unfamiliar
with seven-card stud, there are some betting quirks in the game that
you should understand. During the opening round of betting (also
called "third street"), the player with the lowest up card is forced
to act first. There are two choices: Bet the "bring-in" amount (which
is usually one-third of the full bet) or "complete" the bet (make it a
full bet). If the player chooses to bet the bring-in amount, another
player has the option of completing the bet. Note that this is not
considered a raise, because it is only increasing the initial bet to
one full bet. This means there is still a bet and three remaining
raises allowed during the opening round.
You should almost never bring in for a completion in Stud Hi, except
in very rare tournament situations. There are a number of reasons for
this, including the need to conceal the strength of your hand and the
desire to keep your options open later in the round.
If you make it a habit only to bring in for a completion when you have
a good hand, an astute player will pick up on this and will steal from
you every time you don't complete the bring-in. Conversely, if you
always complete the bet, you are throwing away money when you are
forced in, which is usually when you have a bad hand since you already
have the lowest up card.
Furthermore, bringing in for a completion limits your betting options.
If you bring in for the minimum and someone else completes the bet,
you can raise back for a full bet, whereas your opponent can only
complete for a partial bet. You can also decide to slow play your hand
if someone completes. Completing the bet exposes you to being raised
back a full bet. By always bringing in for the minimum, you do not
give away the strength of your hand and leave your options open on
third street.
When playing in a live ring game, I will seldom even look at my down
cards when I am the bring-in. Whether or not you look at your cards
first is a matter of personal preference, but by not looking, you
can't give a tell. However, one of the important aspects of stud is
being aware of what cards have already been dealt out to your
opponents. If you decide not to look at your hole cards, you should
still peruse the table and take inventory of what cards are already
out.
For some people, cataloguing all the upcards may be a tedious and
exhausting process, and they will prefer to look at their downcards
first so that they immediately know which key cards will improve their
hand, or if they even have a playable hand at all. The only flaw with
this shortcut is that when you do have a playable hand, you need to be
aware of what your key cards are and know which cards will help or
hurt your opponents. I recommend getting in the habit of always
mentally keeping track of all of the up cards.
In heads-up play, keeping track of the cards is much simpler; they are
always there to see and you don't need to remember who folded which
cards. This makes it even less important to check your down cards
before acting.
In online play, you will always be aware of your down cards, but you
should still get in the practice of tracking your opponents' cards.
One way to keep the game interesting - and to work on your skills at
the same time - is to track all the cards even when you are out of the
hand. As the hand progresses, try to figure out what hands your
opponents are likely playing. At the showdown, you can see how well
your reading skills are coming along.
Stud can be a very enjoyable and interesting game, but it relies less
on intuition and more on keeping your mind focused and your eyes open.
Perry Friedman
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