Poker Word Meaning Glossary
Poker Glossary
Action
(1)
Opportunity to act. If a player appears not to realize it's
his turn, the dealer will say "Your action, sir."
(2) Bets
and raises. "If a third heart hits the board and there's a lot
of action, you have to assume that somebody has made the
flush."
Ante
A small
portion of a bet contributed by each player to seed the pot at
the beginning of a poker hand. Most hold'em games do not have
an ante; they use "blinds" to get initial money into the pot.
All-In
To run out
of chips while betting or calling. In table stakes games, a
player may not go into his pocket for more money during a
hand. If he runs out, a side pot is created in which he has no
interest. However, he can still win the pot for which he had
the chips. Example: "Poor Bob - he made quads against the big
full house, but he was all-in on the second bet."
Backdoor
Catching
both the turn and river card to make a drawing hand. For
instance, suppose you have As- 7s. The flop comes Ad-6c-4s.
You bet and are called. The turn is the Ts, which everybody
checks, and then the river is the Js. You've made a "backdoor"
nut flush. See also "runner."
Bad
Beat
To have a
hand that is a large underdog beat a heavily favored hand. It
is generally used to imply that the winner of the pot had no
business being in the pot at all, and it was the wildest of
luck that he managed to catch the one card in the deck that
would win the pot. We won't give any examples, you will hear
plenty of them during your poker career.
Blank
A board
card that doesn't seem to affect the standings in the hand. If
the flop is As-Jd-Ts, then a turn card of 2h would be
considered a blank. On the other hand, the 2s would not be.
Blind
A forced
bet (or partial bet) put in by one or more players before any
cards are dealt. Typically, blinds are put in by players
immediately to the left of the button. See also "Live blind."
Board
All the
community cards in a hold'em game - the flop, turn, and river
cards together. Example: "There wasn't a single heart on the
board."
Bottom
Pair
A pair
with the lowest card on the flop. If you have As-6s, and the
flop comes Kd-Th-6c, you have flopped bottom pair.
Burn
To discard
the top card from the deck, face down. This is done between
each betting round before putting out the next community
card(s). It is security against any player recognizing or
glimpsing the next card to be used on the board.
Button
A white
acrylic disk to indicate who is the (nominal) dealer. Also
used to refer to the player on the button. Example: "Oh, the
button raised."
Buy
(1) As in
"buy the pot." To bluff, hoping to "buy" the pot without being
called.
(2) As in
"buy the button." To bet or raise, hoping to make players
between you and the button fold, thus allowing you to act last
on subsequent betting rounds.
Calling
Station
A
weak-passive player who calls a lot, but doesn't raise or fold
much. This is the kind of player you like to have in your
game.
Cap
To put in
the last raise permitted on a betting round. This is typically
the third or fourth raise. Dealers in California are fond of
saying "Capitola" or "Cappuccino".
Case
The last
card of a certain rank in the deck. Example: "The flop came
J-8-3; I've got pocket jacks, he's got pocket 8's, and then
the case eight falls on the river and he beats my full house."
Center
Pot
The first
pot created during a poker hand. This is as opposed to one or
more "side" pots that are created if one or more players goes
all-in. Also "main pot."
Check
(1) To not
bet, with the option to call or raise later in the betting
round. Equivalent to betting zero dollars.
(2)
Another word for "chip", as in poker chip.
Check
Raise
To check
and then raise when a player behind you bets. Occasionally you
will hear people say this is not fair or ethical poker.
Piffle. Almost all casinos permit check-raising, and it is an
important poker tactic. It is particularly useful in low-limit
hold'em where you need extra strength to narrow the field when
you have the best hand.
Cold
Call
To call
more than one bet in a single action. For instance, suppose
the first player to act after the big blind raises. Now any
player acting after him must call two bets "cold." This is
different from calling a single bet and then calling a
subsequent raise.
Come
Hand
A drawing
hand (probably from the craps term).
Complete Hand
A hand
that is defined by all five cards - a straight, flush, full
house, four of a kind, or straight flush.
Connector
A hold'em
starting hand in which the two cards are one apart in rank.
Examples: KQs, 76.
Counterfeit
To make
your hand less valuable because of board cards that duplicate
it. Example: you have 87 and the flop comes 9-T-J, so you have
a straight. Now an 8 comes on the turn. This has counterfeited
your hand and made it almost worthless.
Crack
To beat a
hand - typically a big hand. You hear this most often used to
apply to pocket aces: "Third time tonight I've had pocket aces
cracked."
Cripple
As in to
cripple the deck. Meaning that you have most or all of the
cards that somebody would want to have with the current board.
If you have pocket kings, and the other two kings flop, you
have crippled the deck.
Dog
Shortened
form of "Underdog".
Dominated Hand
A hand
that will almost always lose to a better hand that people
usually play. For instance, K3 is "dominated" by KQ. With the
exception of strange flops (e.g. 3-3-x, K-3-x), it will always
lose to KQ.
Draw Dead
Try to
make a hand that, even if made, will not win the pot. If
you're drawing to make a flush, and your opponent already has
a full house, you are "drawing dead". Of course, this is a bad
condition to be in.
Equity
Your
"rightful" share of a pot. If the pot contains $80, and you
have a 50% chance of winning it, you have $40 equity in the
pot. This term is somewhat fanciful since you will either win
$80 or $0, but it gives you an idea of how much you can
"expect" to win.
Expectation
(1) A term
referring to the amount of you expect to gain on average if
you make a certain play. For instance, suppose you put $10
into a $50 pot to draw at a hand that you will make 25% of the
time, and it will win every time you make it. Three out of
four times, you do not make your draw, and lose $10 each time
for a total of $30. The fourth time, you will make your draw,
winning $50. Your total gain over those four average hands is
$50-$30 = $20, an average of $5 per hand. Thus calling the $10
has a positive expectation of $5.
(2) The
amount you expect to make at the poker table in a specific
time period. Perhaps in 100 hours play, you have won $527.
Then your expectation is $5.27/hr. Of course, you won't make
that exact amount each hour (and some hours you will lose),
but it's one measure of your anticipated earnings.
Family
Pot
A pot in
which all (or almost all) of the players call before the flop.
Fast
As in
"play fast." To play a hand aggressively, betting and raising
as much as possible. Example: "When you flop a set but there's
a flush draw possible, you have to play it fast."
Flop
The first
three community cards, put out face up, all together.
Foul
A hand
which may not be played for one reason or another. A player
with a foul hand may not make any claim on any portion of the
pot. Example: "He ended up with three cards after the flop, so
the dealer declared his hand foul."
Free
Card
A turn or
river card on which you don't have to call a bet because of
play earlier in the hand (or a reputation which you have with
your opponents). For instance, if you are on the button and
raise when you flop a flush draw, your opponents may check to
you on the turn. If you make your flush on the turn, you can
bet. However, if you don't get it on the turn, you can check
as well - seeing the river card for "free."
Free
Roll
For one
player to have a shot at winning an entire pot when he is
currently tied with another player. For instance, suppose you
have Ac-Qc and your opponent has Ad-Qh. The flop is Qs-5c-Tc.
You are tied with your opponent right now, but are free
rolling on him, because you can win the whole pot and he
can't. If no club comes, you split the pot with him - if it
does come, you win the whole thing.
Gutshot
Straight
An
straight filled "inside". If you have 9s-8s, the flop comes
7c-5h-2d, and the turn is the 6c, you've made your gutshot
straight.
Heads
Up
A pot that
is being contested by only two players - "It was heads up by
the turn."
Hit
As in "the
flop hit me." It means the flop contained cards that help your
hand. If you have AK, and the flop comes K-7-2, it hit you.
House
The
establishment running the game. Example: "The $2 you put on
the button goes to the house."
Implied
Odds
Pot odds
that do not exist at the moment, but may be included in your
calculations because of bets you expect to win if you hit your
hand. For instance, you might call with a flush draw on the
turn even though the pot isn't offering you quite 4:1 odds
(your chance of making the flush) because you're sure you can
win a bet from your opponent on the river if you make your
flush.
Jackpot
A special
bonus paid to the loser of a hand if he gets a very good hand
beaten. In hold'em, the "loser" must typically get aces full
or better beaten. In some of the large southern California
card clubs, the jackpots have gotten over $50,000. Of course,
the jackpot is funded with money removed from the game as part
of the rake.
Kicker
An
unpaired card used to determine the better of two
near-equivalent hands. For instance, suppose you have AK and
your opponent has AQ. If the flop has an ace in it, you both
have a pair of aces, but you have a king kicker. Kickers can
be vitally important in hold'em.
Live
Blind
A forced
bet put in by one or more players before any cards are dealt.
The "live" means those players still have the option of
raising when the action gets back around to them.
Maniac
A player
who does a lot of hyper-aggressive raising, betting, and
bluffing. A true maniac is not a good player, but is simply
doing a lot of gambling. However, a player who occasionally
acts like a maniac and confuses his opponents is quite
dangerous.
Muck
The pile
of folded and burned cards in front of the dealer. Example:
"His hand hit the muck so the dealer ruled it folded even
though the guy wanted to get his cards back." Also used as a
verb - "He didn't have any outs so he mucked his hand."
No-Limit
A version
of poker in which a player may bet any amount of chips (up to
the number in front of him) whenever it is his turn to act. It
is a very different game than limit poker. The best treatise
on no-limit poker is in Doyle Brunson's Super/System.
Nuts
The best
possible hand given the board. If the board is Ks-Jd-Ts-4s-2h,
then As-Xs is the nuts. You will occasionally hear the term
applied to the best possible hand of a certain category, even
though it isn't the overall nuts. For the above example,
somebody with Ah-Qc in the above hand might say they had the
"nut straight".
Offsuit
A hold'em
starting hand in which the two cards are of different suits.
One-Gap
A hold'em
starting hand in which the two cards are two apart in rank.
Examples: J9s, 64.
Out
A card
that will make your hand win. Normally heard in the plural.
Example: "Any spade will make my flush, so I have nine outs."
Outrun
To beat.
Example: "Susie outran my set when her flush card hit on the
river."
Overcall
To call a
bet after one or more others players have already called.
Overcard
A card
higher than any card on the board. For instance, if you have
AQ and the flop comes J-7-3, you don't have a pair, but you
have two overcards.
Overpair
A pocket
pair higher than any card on the flop. If you have QQ and the
flop comes J-8-3, you have an overpair.
Pay Off
To call a
bet where the bettor is representing a hand that you can't
beat, but the pot is sufficiently large to justify a call
anyway. Example: "He played it exactly like he made the flush,
but I had top set so I paid him off."
Play
the Board
To show
down a hand in hold'em when your cards don't make a hand any
better than is shown on the board. For instance, if you have
22, and the board is 4-4-9-9-A (no flush possible), then you
must "play the board" - the best possible hand you can make
doesn't use any of your cards. Note that if you play the
board, the best you can do is to split the pot with all
remaining players.
Pocket
Your
unique cards that only you can see. For instance, "He had
pocket sixes" (a pair of sixes), or "I had ace-king in the
pocket."
Post
To put in
a blind bet, generally required when you first sit down in a
cardroom game. You may also be required to post a blind if you
change seats at the table in a way that moves you away from
the blinds.
Pot
Limit
A version
of poker in which a player may bet up to the amount of money
in the pot whenever it is his turn to act. Like no-limit, this
is a very different game from limit poker.
Pot
Odds
The amount
of money in the pot compared to the amount you must put in the
pot to continue playing. For example, suppose there is $60 in
the pot. Somebody bets $6, so the pot now contains $66. It
costs you $6 to call, so your pot odds are 11:1. If your
chance of having the best hand is at least one out of twelve,
you should call. Pot odds also apply to draws. For instance,
suppose you have a draw to the nut flush with one card left to
come. In this case, you are about a 4:1 underdog to make your
flush. If it costs you $8 to call the bet, then there must be
about $32 in the pot (including the most recent bet) to make
your call correct.
Price
The pot
odds you are getting for a draw or call. Example: "The pot was
laying me a high enough price, so I stayed in with my gutshot
straight draw."
Protect
(1) To
keep your hand or a chip on your cards. This prevents them
from being fouled by a discarded hand, or accidentally mucked
by the dealer.
(2) To
invest more money in a pot so blind money that you've already
put in isn't "wasted." Example: "He'll always protect his
blinds, no matter how bad his cards are."
Quads
Four of a
kind.
Ragged
A flop (or
board) that doesn't appear to help anybody very much. A flop
that came down Jd-6h-2c would look ragged.
Rainbow
A flop
that contains three different suits, thus no flush can be made
on the turn. Can also mean a complete five card board that has
no more than two of any suit, thus no flush is possible.
Rake
An amount
of money taken out of every pot by the dealer - this is the
cardroom's income.
Rank
The
numerical value of a card (as opposed to its suit). Example:
"jack," "seven."
Represent
To play as
if you hold a certain hand. For instance, if you raised before
the flop, and then raised again when the flop came ace high,
you would be representing at least an ace with a good kicker.
Ring
Game
A regular
poker game as opposed to a tournament. Also referred to as a
"live" game since actual money is in play instead of
tournament chips.
River
The fifth
and final community card, put out face up, by itself. Also
known as "fifth street". Metaphors involving the river are
some of poker's most treasured cliches - e.g. "He drowned in
the river."
Rock
A player
who plays very tight, not very creatively. He raises only with
the best hands. A real rock is fairly predictable - if he
raises you on the end, you can throw away just about anything
but the nuts.
Runner
Typically
said "runner-runner" to describe a hand which was made only by
catching the correct cards on both the turn and the river -
"He made a runner-runner flush to beat my trips." See also
"Backdoor."
Scare
Card
A card
which may well turn the best hand into trash. If you have
Tc-8c and the flop comes Qd- Jd-9s, you almost assuredly have
the best hand. However, a turn card of Td would be very scary
because it would almost guarantee that you are now beaten.
Second
Pair
A pair
with the second highest card on the flop. If you have As-Ts,
and the flop comes Kd-Th-6c, you have flopped second pair.
Sell
As in
"sell a hand". In a spread limit game, this means to bet less
than the maximum when you have a very strong hand, hoping
players will call whereas they would not have called a maximum
bet.
Semi-bluff
A powerful
concept first discussed by David Sklansky. It is a bet or
raise that you hope will not be called, but you have some outs
if it is. A semi-bluff may be correct when betting for value
is not correct, a pure bluff is not correct, but the
combination of the two may be a positive expectation play.
Set
Three of a
kind when you have two of the rank in your hand, and there is
one on the board.
Short
Stack
A number
of chips that is not very many compared to the other players
at the table. If you have $10 in front of you, and everybody
else at the table has over $100, you are playing on a short
stack.
Showdown
The point
at which all players remaining in the hand turn their cards
over and determine who has the best hand - i.e. after the
fourth round of betting is completed. Of course, if a final
bet or raise is not called, there is no showdown.
Side
Pot
A pot
created in which a player has no interest because he has run
out of chips. Example: Al bets $6, Beth calls the $6, and Carl
calls, but he has only $2 left. An $8 side pot is created that
either Al or Beth can win, but not Carl. Furthermore, any more
bets that Al and Beth make go into that side pot. Carl,
however, can still win all the money in the original or
"center" pot.
Slow
Play
To play a
strong hand weakly so more players will stay in the pot.
Split
Pot
A pot
which is shared by two or more players because they have
equivalent hands.
Split
Two Pair
A two pair
hand in which one of each of your cards' ranks appears on the
board as well. Example: you have T9, the flop is T-9-5, you
have a split two pair. This is in comparison to two pair where
there is a pair on the board. Example: you have T9, the flop
is 9-5-5.
Spread
Limit
A betting
structure in which a player may bet any amount in a range on
every betting round. A typical spread limit structure is
$2-$6, where a player may bet as little as $2 or as much as $6
on every betting round.
Straddle
An
optional extra blind bet, typically made by the player one to
the left of the big blind, equal to twice the big blind. This
is effectively a raise, and forces any player who wants to
play to pay two bets. Furthermore, the straddler acts last
before the flop, and may "re-raise."
String
Bet
A bet
(more typically a raise) in which a player doesn't get all the
chips required for the raise into the pot in one motion.
Unless he verbally declared the raise, he can be forced to
withdraw it and just call. This prevents the unethical play of
putting out enough chips to call, seeing what effect that had,
and then possibly raising.
Structured
Used to
apply to a certain betting structure in "flop" games such as
hold'em. The typical definition of a structured game is a
fixed amount for bets and raises before the flop and on the
flop, and then twice that amount on the turn and river.
Example: a $2-$4 structured hold'em game - bets and raises of
$2 before the flop and on the flop; $4 bets and raises on the
turn and river.
Suited
A hold'em
starting hand in which the two cards are the same suit.
Example: "I had to play J-3 - it was suited."
Table
Stakes
A rule in
a poker game meaning that a player may not go into his pocket
for money during a hand. He may only invest the amount of
money in front of him into the current pot. If he runs out of
chips during the hand, a side pot is created in which he has
no interest. All casino poker is played table stakes. The
definition sometimes also includes the rule that a player may
not remove chips from the table during a game. While this rule
might not be referred to as "table stakes", it is enforced
almost universally in public poker games.
Tell
A clue or
hint that a player unknowingly gives about the strength of his
hand, his next action, etc. May originally be from "telegraph"
or the obvious use that he "tells" you what he's going to do
before he does it.
Tilt
To play
wildly or recklessly. A player is said to be "on tilt" if he
is not playing his best, playing too many hands, trying wild
bluffs, raising with bad hands, etc.
Time
(1) A
request by a player to suspend play while he decides what he's
going to do. Simply, "Time please!" If a player doesn't
request time and there is a substantial amount of action
behind him, the dealer may rule that the player has folded.
(2) An
amount of money collected either on the button or every half
hour by the cardroom. This is another way for the house to
make its money (see "rake").
Toke
A small
amount of money (typically $.50 or $1.00) given to the dealer
by the winner of a pot. Quite often, tokes represent the great
majority of a dealer's income.
Top
Pair
A pair
with the highest card on the flop. If you have As-Qs, and the
flop comes Qd-Th-6c, you have flopped top pair.
Trips
Three of a
kind.
Turn
The fourth
community card. Put out face up, by itself. Also known as
"fourth street."
Under
the gun
The
position of the player who acts first on a betting round. For
instance, if you are one to the left of the big blind, you are
under the gun before the flop.
Underdog
A person
or hand who is not mathematically favored to win a pot. For
instance, if you flop four cards to your flush, you are not
quite a 2:1 underdog to make your flush by the river (that is,
you will make your flush about one in three times). See also
"dog."
Value
As in "bet
for value." This means that you would actually like your
opponents to call your bet (as opposed to a bluff). Generally
it's because you have the best hand. However, it can also be a
draw which, given enough callers, has a positive expectation.
Variance
A measure
of the up and down swings your bankroll goes through. Variance
is not necessarily a measure of how well you play. However,
the higher your variance, the wider swings you'll see in your
bankroll.

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